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ziv creative

graphic design, character design, concept art and motion graphics

Saturday, January 29, 2011

Ball bounce in After Effects with stretch and squash

Posted by Diana Ziv at 5:35 AM
Labels: Using the graph editor to separate x and y values to control the velocity of the ball over distance.

Learning to Whip Pan in After Effects

Posted by Diana Ziv at 4:53 AM
Labels: animating using the anchor point, graph editor and this whip pan exercise, motion paths, Today I did lynda.com After Effects tutorials, using one still image.

Thursday, January 20, 2011

Texturing and lighting in Photoshop




Posted by Diana Ziv at 10:20 PM
Labels: Texturing and lighting a 3D object in Photoshop. Thanks to www.digitaltutors.com for their fantastic online learning material.

3D tests in Photoshop






Posted by Diana Ziv at 10:07 PM
Labels: 3D tests in Photoshop. Testing for lighting, texturing and rendering.

Wednesday, January 19, 2011

Photoshop 3D plane from greyscale file

Posted by Diana Ziv at 10:16 PM
Labels: This 3D image was created from a flat greyscale tonal image in Photoshop.

3D Rendering in Photoshop CS5

Posted by Diana Ziv at 10:14 PM
Labels: This is pretty exciting. Photoshop has so many more features than most designers realise. I'm impressed with these 3D features.

Tuesday, January 18, 2011

Texturing in Photoshop CS5

Posted by Diana Ziv at 11:55 PM
Labels: I've just learned how to texture a 3D object in Photoshop CS5 painting in diffuse and bump. You paint black or white over grey, its like using an alpha to create texture.

Monster head turn

Posted by Diana Ziv at 6:56 PM

Mudbox Snail project in progress

Posted by Diana Ziv at 6:07 PM
Labels: learning how to use the sculpt and record movie tools and functions., Texturing and subdividing the shell

Sunday, January 16, 2011

Texturing in Photoshop CS5

Posted by Diana Ziv at 5:28 AM
Labels: I'm always learning new ways to approach my work. This blows me away. 3D in Photoshop.

3D editing in Photoshop

Posted by Diana Ziv at 3:02 AM
Labels: Now this is cool. Digital Tutors has a tutorial on how to edit 3D files in Photoshop.

Rotoscoping in After Effects




Posted by Diana Ziv at 2:51 AM
Labels: This is actually a really cool way to learn. Digital Tutors has some fantastic video tutorials for anyone interested in motion.

Friday, January 7, 2011

Mudbox project - snail

Posted by Diana Ziv at 12:07 AM
Labels: SNAIL PROJECT FROM DIGITAL TUTORS.COM LETS SEE HOW I GO CREATING THIS ON MY LAP TOP ON THE TRAIN. A STYLUS WOULD MAKE THIS WORK BETTER.

Thursday, January 6, 2011

Dinosaur dreaming

Posted by Diana Ziv at 2:43 PM
Labels: Would love the chance to contribute with 3D at work. Once I learn how to use this properly and then only if they commit to buying software. Not holding breath. But will keep practising for the day...

Mud Box self learning

Posted by Diana Ziv at 2:40 PM
Labels: Sat in lunch room at Museum yesterday to work on this character and one of the palentologists expressed interest in Z Brush and Mud Box for creating dinosaurs.

Wednesday, January 5, 2011

Mud Box - self learning



Posted by Diana Ziv at 3:45 PM
Labels: Colouring and refining monster. I like modelling monsters.

Mud Box - self learning




Posted by Diana Ziv at 3:06 PM
Labels: To make the most of my train trips to work I have decided to learn Mud Box until Uni starts in March.

Sunday, January 2, 2011

Scooter rendered in Mental Ray



Posted by Diana Ziv at 4:59 AM
Labels: one with ray trace shadows and exta ray depth for shadow reflections. Two spot lights

Animation improved Maya, dog on scooter

Posted by Diana Ziv at 3:34 AM
Labels: Eyes blinking, head turn, scooter rotating and pivoting around locators, speed up and ride off.

Animation test of Dog riding Scooter with music

Posted by Diana Ziv at 1:52 AM
Labels: Music Copyright Greg Davidson Vacartistry, title THE PROMISE. www.vacartistry.com.au

Animating Dog along motion path


Posted by Diana Ziv at 12:06 AM
Labels: This is much easier than doing the same thing in Flash for some reason. No idea why. Flash CS5 also has Inverse Kinematics and using 'bones' is similar to Maya.

Saturday, January 1, 2011

Editing polygon's vertices and faces to position Dog on scooter






Posted by Diana Ziv at 11:50 PM
Labels: bottom to seat, bring knees forward, hands around grips., Lift feet on to foot pad

Rigging Non Linear Deformers




I moved the pivot point on the modifier once the bend was assigned so the curve starts from the correct position.
Posted by Diana Ziv at 6:31 PM
Labels: high and low bound., I've used a Bend Deformer and adjusted the curvature, To make the dog's ears floppy

Using Blend Shapes to animate eye blink in Maya



Posted by Diana Ziv at 6:04 PM
Labels: Animate organic movements, dialogue and blinks. Duplicate the original object, modify it. Then select both and blend shapes. Then use the Blend shape animation editor to adjust the movement.

Maya UV Texture Editor

Posted by Diana Ziv at 4:39 PM
Labels: Modifying a texture map using the UV texture editor

Maya Textures


Posted by Diana Ziv at 6:02 AM
Labels: 3D paint textures, bump maps, displacement maps, Learning how to use textures in Maya, projecting textures

Maya Material Editor Ramp Shader

Posted by Diana Ziv at 6:00 AM
Labels: Learning how to use the Ramp Shader with Transparency
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Blog Archive

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  • ▼  2011 (89)
    • ►  December (4)
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    • ►  July (27)
    • ►  June (16)
    • ►  April (4)
    • ►  March (3)
    • ►  February (3)
    • ▼  January (27)
      • Ball bounce in After Effects with stretch and squash
      • Learning to Whip Pan in After Effects
      • Texturing and lighting in Photoshop
      • 3D tests in Photoshop
      • Photoshop 3D plane from greyscale file
      • 3D Rendering in Photoshop CS5
      • Texturing in Photoshop CS5
      • Monster head turn
      • Mudbox Snail project in progress
      • Texturing in Photoshop CS5
      • 3D editing in Photoshop
      • Rotoscoping in After Effects
      • Mudbox project - snail
      • Dinosaur dreaming
      • Mud Box self learning
      • Mud Box - self learning
      • Mud Box - self learning
      • Scooter rendered in Mental Ray
      • Animation improved Maya, dog on scooter
      • Animation test of Dog riding Scooter with music
      • Animating Dog along motion path
      • Editing polygon's vertices and faces to position D...
      • Rigging Non Linear Deformers
      • Using Blend Shapes to animate eye blink in Maya
      • Maya UV Texture Editor
      • Maya Textures
      • Maya Material Editor Ramp Shader
  • ►  2010 (33)
    • ►  December (8)
    • ►  October (1)
    • ►  September (10)
    • ►  March (6)
    • ►  February (8)
  • ►  2009 (55)
    • ►  October (5)
    • ►  September (30)
    • ►  August (1)
    • ►  June (4)
    • ►  April (11)
    • ►  February (1)
    • ►  January (3)
  • ►  2008 (12)
    • ►  December (12)

About Me

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Diana Ziv
I am a creative industry professional of 25 years, and I work as a hands on design supervisor for a Museum with a team of two staff. Currently I am studying a Masters of Digital Design at Uni majoring in Motion and Education Design. I am inspired by beautiful and meaningful concept images, motion and interactive graphics whether it be games, stunning apps like Al Gore's Our Choices by Push Pop Press or beautifully crafted and directed 3D movies like Nickelodean's, Rango. The never ending evolution of computer graphic technology has me completely wired up and plugged in. If I am not working or doing Uni assignments I am busy playing with my camera, shooting landscapes and soon to be shooting macro as well. I'm inspired by nature, the ocean, the sky, landscapes, plants and capturing the peace and stillness of moments in time. For the rest of the year I plan to photograph macro and landscape imagery and learn how to use Lightroom to catalogue my images (between preparing assignments for Uni of course!!) so watch this space.
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