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ziv creative

graphic design, character design, concept art and motion graphics

Tuesday, December 28, 2010

Using Materials in Maya

Posted by Diana Ziv at 8:13 PM
Labels: Today I am learning about the material editor in Maya. Thanks to lynda.com

Lofting isoparms in Maya


Posted by Diana Ziv at 3:17 AM
Labels: The result is not very organic. So I tried another way of doing this. See next post.

Filleting edges in Maya

Posted by Diana Ziv at 3:12 AM
Labels: I projected an Isoparm onto the handle bars and used it to Fillet two Isoparms together. It worked better than Lofting., To join the head light to the handle bars

Editing Nurbs in Maya

Posted by Diana Ziv at 3:02 AM
Labels: Learning to create bezier curves, loft and stitch nurbs surfaces together.

Using Sculpt Geomertry tools in Maya

Posted by Diana Ziv at 2:58 AM
Labels: mouth and ears in Maya, Remodelling characters nose

Monday, December 27, 2010

Modelling a Scooter in Maya

Posted by Diana Ziv at 6:54 PM
Labels: Editing Nurbs surfaces is a lot of fun in Maya. I'm lofting, extruding, revolving, using bezier curves and editing with isoparms and vertex points. This is so much fun to do.

Sunday, December 26, 2010

Using Lattice Deformer to modify facial features

Posted by Diana Ziv at 11:46 PM
Labels: After Effects and Final Cut Studio... all on line. I love technology., Mud Box, Thanks to Lynda.com for their online training. I'm continuing to learn Maya

3D Modelling in Maya

Posted by Diana Ziv at 6:19 PM
Labels: Christmas holidays are great, I've got a few days to get back in to studying Maya again. Thank you Autodesk for making your software available to students.
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      • Using Materials in Maya
      • Lofting isoparms in Maya
      • Filleting edges in Maya
      • Editing Nurbs in Maya
      • Using Sculpt Geomertry tools in Maya
      • Modelling a Scooter in Maya
      • Using Lattice Deformer to modify facial features
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About Me

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Diana Ziv
I am a creative industry professional of 25 years, and I work as a hands on design supervisor for a Museum with a team of two staff. Currently I am studying a Masters of Digital Design at Uni majoring in Motion and Education Design. I am inspired by beautiful and meaningful concept images, motion and interactive graphics whether it be games, stunning apps like Al Gore's Our Choices by Push Pop Press or beautifully crafted and directed 3D movies like Nickelodean's, Rango. The never ending evolution of computer graphic technology has me completely wired up and plugged in. If I am not working or doing Uni assignments I am busy playing with my camera, shooting landscapes and soon to be shooting macro as well. I'm inspired by nature, the ocean, the sky, landscapes, plants and capturing the peace and stillness of moments in time. For the rest of the year I plan to photograph macro and landscape imagery and learn how to use Lightroom to catalogue my images (between preparing assignments for Uni of course!!) so watch this space.
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