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ziv creative

graphic design, character design, concept art and motion graphics

Sunday, December 26, 2010

3D Modelling in Maya

Posted by Diana Ziv at 6:19 PM
Labels: Christmas holidays are great, I've got a few days to get back in to studying Maya again. Thank you Autodesk for making your software available to students.
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      • Using Materials in Maya
      • Lofting isoparms in Maya
      • Filleting edges in Maya
      • Editing Nurbs in Maya
      • Using Sculpt Geomertry tools in Maya
      • Modelling a Scooter in Maya
      • Using Lattice Deformer to modify facial features
      • 3D Modelling in Maya
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About Me

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Diana Ziv
I am a creative industry professional of 25 years, and I work as a hands on design supervisor for a Museum with a team of two staff. Currently I am studying a Masters of Digital Design at Uni majoring in Motion and Education Design. I am inspired by beautiful and meaningful concept images, motion and interactive graphics whether it be games, stunning apps like Al Gore's Our Choices by Push Pop Press or beautifully crafted and directed 3D movies like Nickelodean's, Rango. The never ending evolution of computer graphic technology has me completely wired up and plugged in. If I am not working or doing Uni assignments I am busy playing with my camera, shooting landscapes and soon to be shooting macro as well. I'm inspired by nature, the ocean, the sky, landscapes, plants and capturing the peace and stillness of moments in time. For the rest of the year I plan to photograph macro and landscape imagery and learn how to use Lightroom to catalogue my images (between preparing assignments for Uni of course!!) so watch this space.
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